Generative Adversarial Networks (GAN)
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Generative Adversarial Networks GAN

GANs are generative models create new data instances that resemble your training data. GANs consist of any two networks (although often a combination of FFs and CNNs), with one tasked to generate content and the other has to judge content.

Components of GANs:

  • Generator: learns to produce the target output.
  • Discriminator: learns to distinguish true data from the output of the generator

Discriminator’s output is judged and used to tune both itself and generator until generated(fake) result are acceptable. The two models are trained for a zero-sum game until it's proven that the generator model is producing reasonable results

GANs can be quite difficult to train, as you don’t just have to train two networks (either of which can pose it’s own problems) but their dynamics need to be balanced as well.

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